EntityBlockList = class(List)

function EntityBlockList:init()
    List.init(self)
end

function EntityBlockList:tick()
    for i,v in ipairs(self.list) do
        if v.removed then
            self:remove(i)
        else
            v:update()
        end
    end
end

function EntityBlockList:render(frustum,a)
    
end
